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<div><p>Archit Karkare was born and raised in India and now resides in Little Elm, Texas, USA. He is a student at the University of North Texas, pursuing a bachelor’s degree in fine arts in Sculpture. Archit's art is informed by materiality, societal behavior, and A.I. generated imagery, resulting in sculptures that often incorporate multiple mediums. His work explores ways in which an artwork captures moments of motion. Archit employs technology such as 3D modeling software and CNC machines to aid in the construction of his sculptures in an experimental framework. </p></div>
StatementMy work mainly explores two avenues; first, character and scene design and second, organic forms that mimic the motion, both with an underlying concept of depicting motion in a particular instance. My topic of research includes the behavioral motion of substances that range from the behaviors of fluid substances to the behavior of organic materials and social behaviors and interactions between humans and animals. Some of my recent interest of research include utilizing UV to add another dimension to my work, use of light and shadow to expand the sculpture beyond the physical limitations and merging the virtual and real world through augmented reality and holographic projections and the exploitation of A.I. as a tool as well as its impact on the world.
My artistic practice involves the creation of digital mockups using 3D modelling and sculpting software such as Blender and Maya, and then deriving construction files from it to create the final sculpture in any decided material using 3D printers or CNC machines. I also tend to incorporate multiple materials such as wood and acrylic or steel, foam and epoxy, utilizing them to either achieve interesting visual dynamic or as a structural component to include variety in my sculptures.
Some of my biggest heroes and inspirations are Lynda Benglis, H.R. Giger, Cajsa Von Zeipel, Anila Quayyum Agha, Dan Lam, Louise Bourgeois, and David Knopp. I am inspired by the history of capturing motion beginning in the mid-19th century with photography and later with motion pictures and stop-motion animations. My goal is to provide a new experience by enabling the viewers to interact with the “Frozen Objects” in three-dimensional space.
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